Secret Level
Prime Video · Teaser trailer
Senior Technical Artist · Madrid, Spain
Procedural worlds, built to ship.
Senior Technical Artist at Triarts, Houdini and Unreal Engine professor at Voxel School, and founder of NodeFlow. I build procedural environments and tools, and mentor artists in English, Italian and Spanish.
Selected work
Productions I've contributed to as a technical and environment artist, plus my own projects. Click any piece to watch it.

About
Hey, I'm Mario, originally from Italy. I began my career as a photographer before moving into the VFX industry about three years ago.
Since then I've worked on projects such as Secret Level for Prime Video, Marathon directed by Alberto Mielgo, Sky: Children of the Light and The Quinta's Ghost.
Today I'm a Senior Technical Artist at Triarts, where Unreal Engine and the PCG framework are my daily tools. I also teach Houdini and Unreal Engine at Voxel School in Madrid, share Houdini tutorials on NodeFlow, and enjoy giving talks at conferences.
Mentorship · English · Italiano · Español
Private 1-to-1 mentorship for artists who want a clear learning direction, stronger technical work, and direct feedback tailored to their career goals.
Students' work
Every mentorship is shaped around one student's goal. Here are some of the projects that came out of it.

3 months · Houdini · SpeedTree · Unreal Engine
Unreal environment with Houdini, SpeedTree and PCG
Landed a job after 18 months of searching
Read the case study
Nearly one year · Houdini · VEX · PDG
Procedural library and kitchen environment
From zero Houdini to working independently
Read the case study
10 weeks · Maya · Houdini · COPs
Forest of Secrets: a full environment pipeline
Beginner to intermediate Houdini in ten weeks
Read the case study
2 months · Houdini · Feathers · Grooming
Procedural feather and grooming systems
Mastered Houdini's feather system
Read the case study
Blender · Geometry Nodes · Instancing
Curve-driven particle system in Blender for OSHI
A production tool for painted brushstroke particles
Read the case studyTestimonials
After each mentorship I reconnect with my students and ask for honest feedback. Here's what they had to say.
Contact
Studio work, a technical art role, a talk or a mentorship. Book a free 30-minute call or reach me where you already are.